The Aurora Mk II
Best Choice for Getting Started with Star Citizen
For many years, starting out with a basic Aurora MR or a Mustang Alpha was more than enough, but as the game evolved, these ships eventually became outdated, both in combat and for routine missions, to the point where these two ships naturally faded from the aerial landscape of Star Citizen's Persistent Universe, making way for various more attractive—but also more expensive—ships.
It wasn't until 2026 that an affordable starter ship returned to the market and established itself as the new benchmark for starter ships, even if this meant a slight increase in the minimum investment required for a new player to get started.
Thus, the Aurora Mark II had the impact of a bowling ball in a china shop.
Its release marked the end of the Mark I, which will no longer be available as of September 30, 2026. But above all, while the Mark I was outdated, the same cannot be said for the Mark II, which has been redesigned to be The Game's Discovery Ship, bordering on perfection while retaining its low-cost nature.
But what makes the Aurora Mk II "perfect"?
First of all, it's a small ship designed for combat. It's not the best of its kind, but with its Size 2 arsenal and 8 Size 1 missiles, decent maneuverability, and respectable durability, it's more than capable of handling situations that call for heavy fire.
On top of that, although it isn't equipped with amenities or a galley, the living space is spacious enough for a sleeping area, an engineering console, a weapons rack, an armor locker, and even two mission crates. Finally, for those who'd like to carry more than just mission crates, there's even a slot for a 2 SCU cargo hold.
In summary, for $45.00, you get a capable fighter with a living space that can store weapons and armor, a slot for 2 mission crates, and the ability to carry 2 SCU. Few ships can offer so much at such a price.
But that's not all, because the Aurora Mk II is modular!
You can therefore upgrade it by adding a TS or DM module.
Need more cargo space?
The TS Cargo Module lets you expand your cargo capacity by 6 SCU, for a total of 8 SCU.
Want more firepower?
The DM Combat Module lets you add a missile launcher equipped with 8 Size 2 missiles and 1 additional shield.
Want even more?
Other modules are in the works; the only question is when they'll be added to the list and what new features they'll bring to the ship. But until then, feel free to let your imagination run wild.
Of course, these modules are available for purchase in the store, but they'll also be available in-game, and you might even be better off waiting until they're available in-game to acquire them later, depending on how you use the ship.
In fact, you might even find such modules on an Aurora Mk II wreck. A simple multitool equipped with a tractor beam will allow you to retrieve it and transfer it to your own ship if there's a free slot.